


Since more and more complex CG content is required, we need to keep up not only the high quality but also the production time. Rendering is an important, yet exhausting part of computer graphics production pipelines. Based on the NVIDIA OptiX framework, Arnold GPU is optimized to run on the latest NVIDIA RTX technology.Ĭurrently, Arnold GPU is available in all supported plug-ins for Autodesk Maya (MtoA), Autodesk 3ds Max (MAXtoA), Houdini (HtoA), Cinema 4D (C4DtoA), and Katana (KtoA). Furthermore, users can quickly and easily choose between GPU and CPU rendering from within the default Arnold interface – by a single click.

Arnold GPU, too, makes it easier for it users to scale rendering capacity to meet project demands. CPU rendering focuses on accuracy while GPU rendering is optimised for speed.Īrtists and studios, with the help of Arnold GPU rendering, are capable of increasing speed and interactivity during the creation process. From version 6, Arnold completes the Arnold GPU toolset with improvements and is able to use both CPU and GPU rendering. Three years ago, in 2019, Arnold GPU was first unveiled as a beta release with Arnold 5.3. Up to version 5, Arnold is a CPU-based rendering program. It is owned by Autodesk, who also use it as standard renderer in their 3D software – 3ds Max and Maya. RANCH Computing – a render farm supporting Arnold GPUĪrnold Renderer is one of the most widely used 3D rendering software for movie, TV, games, and design 3D visualizations.iRender Farm – your render farm for Arnold GPU.
